Saturday 13 January 2018

Animation के principle (सिद्धांत) क्या हैं ? | thespy.co.in

Animation के principle(सिद्धांत):-

Squash and stretch-

A bouncing ball is a classical example of Squash and stretch and stretch. An animation of bouncing ball that does not change shape as it moves provides a lifeless, mechanical impression. To be more realistic the ball shape should be flattened as it strikes the ground and return to the original shape when it rebounds back into the air. The amount of flattening and the height from which the ball is falling are proportional to each other.


Anticipation-

the motion looks akward and confusing if the audience is not prepared for a sudden a sudden motion. In life, we usually prepare to act before we actually act and the animation should and the animation should make this clear.

Staging-
staging refers to arrange things each frame so that the action is clear and easy to see. If there are many things happening simultaneously at different places, the audience would not know where to see.At give a moment a scene has only a has only a scene has only a has scene has only a has moment a scene has only a has only a scene has only a has scene has only a has only a few main characters.Staging emphasis on those characters and integrate them with the background.

Follow-through and overlapping Action-
follow through and overlapping have to do with clarity. For instance, when you throw a frisbee your arm continuous it's long arc after the frishbee Has left your hand. Including follow through make an action Apparent an action Apparent. Anticipation and follow through combine in overlapping action. It is necessary to bring one action to a complete stop before beginning the next. Overlap contributes to the continuity of a scene.

Slow-in and Slow-out-
slow-in and slow-out means that there are more in between frames immediately before and after each Stop, with fewer frames for faster action action in between two stops. Slow in and slow out contributes to realismbecause in the real world that how the object move.

Arcs-
living thing I rarely move in straight lines. Our joints are hinges,and moving them describes an Arc. The overall movement of characters in an animation should follow an arc as well. This is what your life like and more interesting visually.

Secondary action-
each part of a character might not move at the same speed. For example, a Robe trail behind a running character including secondary action contributes to realism.

Timing-
The speed of an action is an important way to display a character's intent. Timing is also an important way to show weight. Holding an important moment of scene is just as important as getting proper speed. A hold give the audience time to identify what is going on for example a character who walks off a cliff but does not fall until he or she looks down.

Exaggeration-
Exaggerating an action can make it seems real. This is especially true in animation. Exaggerating the important elements makes them stand out and brings them closer to the viewer.

Appeal
All the characters in an animation should have appeal. Appeal is visual as well as psychological. Characters that are visually intriguing are more likely to hold an audience attention then characters whose whose whose appearance is mundan or predictable.



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